Naked Science Memory Course - Copyright Michael Curtis 2007

Actions

With a linked list story, where you learn a sequence of images through a story, often there are actions taking place in the story. Actions demonstrate a sequence of event A causes event B - so they are an efficient way to build up a sequential story of images.

Earlier, I used a list of people to represent the 2-digit numbers from 00-99. In a story, these people may perform actions. If we also have a list of 100 actions to represent 00 to 99 then one of those people performing one of those actions would tell the story of two digits followed by another two digits: a 4-digit number.

Or, if 26 actions each represent a letter of the alphabet then one of those people performing an action is like two digits followed by a letter of the alphabet. If the action for 'A' is 'throwing an apple at someone/something' then, if person 01 (Adam Sandler) throws an apple at someone/something then it is like the code 01A; whatever is the target of the apple is the next part of the code.

Why use actions?

This is not an easy question to answer. In theory, actions sound like a useful tool. For instance, if I want to remember the score between Liverpool and Chelsea then I could represent the two sides as two players from each team. One of those players performs an action on the other player. What if the score is 3-1? Action 31 is a fire-ball. If the Liverpool player fire-balls the Chelsea player then it is like saying that Liverpool won the game 3-1. And, on the face of it, that looks like an efficient way to store information visually. However, if many matches end 3-1 then there is a lot of use of the fire-balls action, and then it is less of a unique stand-alone image to picture player 1 fire-balling player 2.

So, actions are most useful when the story they tell is not frequently similar to the story of other memorised information.

A birthday is a reasonable use for actions. If the 31st (in the list below, the action which means 31 is 'fire-ball-ing') of May (month 5) is a friend's birthday then you could picture him/her fire-balling an image which means 5 (such as the mnemonist from the 'numbers in images' article). Hopefully, not too many friends' birthdays need memorising and so not too many stories will have visual similarities.

Later in the course, I consider a library of over 100 actions and the possibilities for memory feats which it presents.


Phone Numbers

I developed a way to memorise phone numbers by using some standard actions. I call it the PhONE system. It requires that you know images to represent 3-digit numbers and 2-digit numbers. A friend's number is memorised by pretending that the friend is phobic of something, odious of something, negative about something, and ecstatic about something - (Ph)obia, (O)dious, (N)egative and (E)cstatic spell 'phone'!

So the person is imagined being afraid of the image for a 3-digit number (see the earlier article of 'Calendar History Math system' for a possible list of such images); that provides the first three digits of the phone number.

For the next three digits, the person is imagined being odious of [hating] another image [the next 3 digits]; then the person is sad about the next three digits and ecstatic about the final two digits.

You would revise the list of emotions and then be able to recall the person's phone number chunk-by-chunk.


How to represent 2-digit numbers with actions

There is no fixed way to represent 2-digit numbers with actions. In this article, just one system is covered.


How to represent 2-digit numbers with the 100 syllable system

Like the 100 syllables from the aricle about '4-digit value images', this is a list of 100 actions based on that same list of 100 syllables:


DD Spelling Action Image
01
A [not AL AN AR] / CH
throws Apple at
02
AL
Alarm gongs
03
AN
Anchors
04
AR
Armours
05
BA
Bags
06
BE
Bell-rings
07
BI
Bids a pink slip
08
BL
Blows
09
BO
Bombs
10
BR / ENG
plays Brass at
11
BU
Butters
12
CA
Cam wheels
13
CE
Censors
14
CI
ClImbs
15
CO
Collanders
16
CR
Crab pincers
17
CU
Custard pies
18
DA
Dandelion reefs
19
DE
Detonates
20
DI
Digs under
21
DO
Dominoes
22
DR / ING
Draws over
23
DU
Dusts
24
E [not EL, EN, ER, ES]
Elevates by pulley
25
EL
Elbows
26
EN
Envelope moistening
27
ER
Eraser rubs
28
ES
Escapes by a partition
29
FA / VA
Fans
30
FE / VE
Ferries towards
31
FI / VI
Fire-balls
32
FL / ANG
Flicks nuts at
33
FO / VO
Folds
34
FR
Frog-launches
35
FU / VU
Funnels water onto
36
GA
Gambler dice at
37
GI
Gyrates next to
38
GL / ONG
Glass-cases
39
GO
Gold-sprays
40
GU
Grinds pestle into object (creating goo)
41
HA
Hammers
42
HE / JE
Heckles with tomatoes
43
HI
Hinders
44
HO
Hops over
45
HU / JU
Hurdles
46
I [not: IL IN IS]
Irradiates
47
IL / SH
Illuminates (with a torch)
48
IN
Ink potato imprints
49
IS
Island sands
50
JA
Jam covers
51
JI
Jigsaw patterns
52
JO
Jogs over
53
KA
Kayaks over
54
KE
Key-turns in
55
KI [/Z]
Kite-flies
56
LA
Launch spray at
57
LE
Leopard-spots
58
LI
Licks
59
LO
Log-rams
60
LU
Lupin boquets
61
MA
Marble-rolls at
62
ME
Measures with tape
63
MI
Mint-pastes
64
MO
Mopeds into
65
MU
toasts with a mug
66
NA
Nails
67
NE
Nests
68
NI
Nicks with paper
69
NO
Notifies with a certificate
70
NU
Nukes by missile
71
O
Odour wafts
72
PA
Paddles
73
PE
Pecks
74
PH [/Sch]
Phone-masts
75
PI
Pizza-toppings
76
PL / UNG
Ploughs over
77
PO
Pole-vaults
78
PU
Punches (boxing glove punch)
79
RA
Raises
80
RE
Rents
81
RI
Rides
82
RO
Ropes
83
RU
Rings a bUzzer on
84
S [not SA SE SI SO SU]
Sock-encases
85
SA
Sails
86
SE
Severs
87
SI
Singes
88
SO
Sobers (pours fizzing aspirin drink over object)
89
SU
Shakes Up and down
90
TA
Tampers a hem out of
91
TE
Tea-pours
92
TH
Thistles
93
TI
Ticks
94
TO
Tongs
95
TR
Trims with an electric shaver
96
TU
Tuts
97
U
Underlines
98
WE
Wet coating applied by Varnishing
99
W [not: WI]
Wets with a bucket of water
00
WI
Wires